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Visit the eyeon Software website! Q & A with VFX Artist Alexis Hagger

Alexis Hagger is an independent Visual Effects Supervisor and compositor currently setting up a new facility in central London. Graduating as a director from the Bournemouth Film School, Alexis elected to start out working in Special Effects, "I learnt how to blow things up and make people bleed. I learnt a lot about how things could be shot in live-action and got a good grasp of the crossover between physical and digital effects." Ultimately, Alexis ended up in digital VFX, but he continues to consult and design effects with both disciplines in mind.

The eyeon SWAT program provides training for artists in Fusion, Generation, Rotation, and Vision. Alexis Haggar recently completed a SWAT course in Fusion with eyeon's Eric Westphal.
 
You've been a Shake artist for a while. How do you like it?

Shake supplies rudimentary tools that are the basis of every image manipulation app today. If you understand Shake, your knowledge will transfer across all 2D apps, and even into 3D. 
 
Why did you decide to switch to Fusion?

Before Shake, I used After Effects, but once I got my head around nodal workflows, there was no going back! Fusion seems to offer the best of both worlds, and more. I am particularly excited by the 3D capabilities; the potential new pipelines/workflows that these offer are very exciting. It's all about gaining control over the image. Fusion could lead the way and turn the compositor's job into something like a modern fine artist. 
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What's it like for a Shake artist looking at the Fusion interface for the first time?

Coming from Shake, I am used to using the nodal graph to visually show how a comp is working. Fusion tackles it differently and puts commands in palettes and menus. That said, Fusion gives the user the ability to work in the same way as Shake. It's just a case of knowing the tools, building macros, and understanding the jargon! 

How did you find the eyeon software training?

I really appreciated the wealth of examples we were given. There was a very good ‘real life’ task for every tool we learned. The tutor, Eric Westphal, was a very knowledgeable guy, and was able to answer every one of my tricky questions! He had many different solutions for every operation, and he was a nice bloke.
 
Did anything about Fusion surprise you?

I was really impressed with the speed and the range of the tools. I am used to the core manipulation tools in Shake but Fusion has a more complete toolset, including the barebones nodes that Shake has, but also the power of specific tools, such as paint.

What did you like best about the training?

I appreciated the thought behind the examples. We were able to break out into ‘creative’ talk and ask questions as they came to mind. That might have set us off on tangents but, instead they got us into the real nitty-gritty parts of the app that might have been forgotten if we just waited for the usual ‘any questions?’.

What are the biggest differences between Fusion and Shake?

With any new software, you have to get used to simple things that you took for granted - moving around a viewport, zooming, etc. Specific things I found different in Fusion were the names of some of the tools and the fact that the node inputs move. Of course, as soon as you become comfortable with the new way of working, new tools become toys. 
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Would you recommend training like this for other artists in a similar position?

Definitely! I have had lots of opportunities to learn Fusion by myself but, when you are on your own, you can hit walls very quickly and lose motivation, especially when you can turn to the app you already know. Learning in a group, with other artists, works two-fold - you get to see how other people might tackle the same task, and the creative/technical banter with others is great.
 
Now that you know it better, what do you like best about Fusion?

I like particles and 3D. Being able to camera map in your compositor is powerful. It's the one 3D trick that all compositors should know. I also really like the way that the particle emissions work. Often, I would attempt to create a particle system in 3D and not get what I want. It's like herding cats. Fusion simplifies this.  

Contact swat@eyeonline.com for more information on eyeon's newest training iniative SWAT, Software Artist Training.

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