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Home » Community » Case Studies » Devil's Playground Teaser


'Devil's Playground - Teaser' is the VFX short executed by students of Frameboxx Andheri, Mumbai, India.

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The team of The Devil's Playground Trailer left to right is Nitin Shetty, Jitesh Shinde, Anup Kulkarni, Amit Mozar, Shreeraj Nair, and Aniket Ujjainkar.



It is the age-old story of good versus evil, angel versus devil, played out with a modern edgy twist. This small team used Fusion to create a stunning cinematic piece. We spoke with Amit Mozar about this visually engaging trailer.
Q. What was your role on the project? How many artists were on your team?

The movie was conceived and directed by myself and Shreeraj Nair. We have both been involved from start to finish in all areas of concept, live action shoot, costumes, green screens, CG elements, 3D tracking, original sound track, and tons of compositing.

There was a team of eight artists who worked on this project. Their name was Broken Cubes.

Click here for larger version
Q. How did the idea for the Devil's Playground trailer come about?

Somewhere in June 2009, we were brainstorming the subject of angels and demons and how they have been portrayed in different religions.

During the course of our research, the biblical angel, Michael, and the fallen angel, Lucifer, stuck with us. We wanted to portray a whole different perspective in terms of look and feel of the characters. So, bye-bye to the devil wearing a black hood with red eyes and horns as well as the angel with a glowing halo.

We worked on the attire of both characters. Lucifer, the devil, walks around in a trench coat with a menacing staff for a weapon.

We decided Michael, the angel, would be a kick-ass dude sporting a shotgun to hunt down Lucifer who has come to earth to be the harbinger of the end-of-days. Accordingly, his costume was Levis jeans, a tight black tee, and a leather wrist band.

Q. Could you supply a bit of background on how and when the trailer was started?

The Project started in June 2009. The idea kind of grew on us slowly. We decided that Michael's narration would drive the trailer forward. Every visual would be in sync with the narration. Our mentor, Mr. Sachin Bhatnagar, gave us the perfect narrative. The words "I'm Michael and this is my bane; to stop and heal all those in pain..." drove us forward to give our best to this project.
Q. Why did you choose Fusion to accomplish the shots?

Fusion is an artist's software. It's fast, handles large files very easily, has good keying and rotoscoping tools, very sophisticated 3D environment, an awesome particle system, and great color correction tools. Among all the software we are proficient with, Fusion was the most logical choice and we are extremely happy that we opted for Fusion over the other compositing software.
Q. Can you approximate the number of shots that you completed?

It was a mixed bag of pure CG and CG + live action shots. Overall, we worked on four CG shots, nineteen CG + live action shots, and two motion graphics shots.

Q. What were some of the biggest challenges you faced on this project?  How did you overcome them? How did Fusion fit into the solution?

Click here for larger version Well, every step of the post production process was a challenge in itself.

The biggest challenge was the tight deadline but we achieved it very easily with our Fusion work flow. The first phase of the pipeline was to create character mattes through green screens and rotoscoping. We effectively used the Ultra Keyer and the rotoscoping tools to get perfect mattes.

After generating all the mattes in Stage one of the post production, we categorized all the shots as per the complexity and other elements needed, such as matte paintings, stock footages, CG elements, and 3D tracking. This made our pipeline very smooth as shots were divided among artists in alloted man-days.

One more challenge was to make the devil disappear into particles. Fusion's adept particle system helped us get the result that we were looking for.

Q. Tight deadlines in your students' classes put a lot of pressure on the team.  How does Fusion help you achieve your deadlines?

For us, deadlines were pretty easy to manage due to our production pipeline. In distributed machines, we made extensive use of macros for color consistency. Also, the built-in scripts Change Paths and Archive Compostions were great time savers.  Faster renders with the built-in network rendering manager helped us to meet deadlines easily.

Click here for larger version Q. What was the most rewarding shot using Fusion?

For us, every shot that we composited in this trailer was rewarding. 

The one shot that really stands out is the devil's entry shot. It is the one where the devil is standing on the road and the camera pans up from the ground slowly to reveal his face. This shot consisted of green screen removal, 3D tracking, stock footages, 3D environment within Fusion, and matte paintings. All of these were blended seamlessly into a single shot.

We used a 3D tracking software to extract a track for the shot and imported the track into Fusion. Character matte and stock footages were used as projection plates along with the 3D track to blend all of the elements seamlessly. The flow that we ended up with was monumental, to say the least. Thanks to Fusion, we managed the flow and the rendering quite effortlessly.

Click here for larger version Q. Was there a particular shot that was more complex than usual or turned out better than you could have hoped?

The opening car blast shot was pretty complex for us to handle. There were a lot of passes from the CG guys. To top it all off, there were some lighting issues on the car which had to be ironed out and made perfect by the compositors. The shot has gone through several versions.

The color scheme of cloud transformations with lightning, merging 2D projection plates into 3D environment, various fire and debris passes, motion blur, and camera shake, all came along perfectly to finalize the shot.

When we saw the final renders, we were dazzled by the visual spectacle that played for us.

Click here for larger version Q. What are some of your favourite tools in Fusion and how do they help in production?

The rotoscoping tools, ultra keyer, channel boolean, matte control, bitmap mask, and the particle toolset are great.

With the Channel Boolean it is quite easy for us to control the channel information in the images. The Ultra Keyer is quite an effective keyer and quite easy to handle.

The Particle toolsets are quite fast to render and preview. Moreover, there are a lot of controls present that assist us in getting the kind of simulation we want.

Thanks to the integrated workflow of Fusion, we easily managed heavy deformations and color correction issues. It blends the 2D toolset and the 3D environments very neatly.

Q. Do you make use of Fusion's 3D environment in your classes and, if so, how?

We do teach Fusion's 3D environment. Basic shapes, deformers, importing fbx geometry, and texturing through shaders, lights, shadows, and camera, give a jump start for the actual 3D scenario.

You will be happy to know that two of our major shots' pre-conceptualizations are done solely in the Fusion 3D environment. The first is the opening shot where 'Frameboxx Andheri' comes in replicating the opening of 20th Century Fox. All of the elements and text were created in Fusion. The light beams were rotoscoped.

The second is in the climax of the trailer where the bullet travels from angel to devil.

Q. How important is 3D compositing to your course instruction?

Very essential. This is the key to generating seamless output if the live action plate is changing its perspective and depth or if you have to stitch two separate live action shots into one with CG elements. This is an enormous challenge if you are using 3D space, matchmoved camera, and 2D live action projection plates, all-in-one to give the final output. Two of our main shots, the devil opening and the climax bullet shot, are passed through all of these processes.

Q. What project is next for you and the students at Frameboxx?

We are working on a VFX short film now. The story ideas are being put into place. This time as well, our compositing pipeline will be based on only eyeon's Fusion.

Kudos to the eyeon team!

Devil's Playground Teaser on Vimeo : http://vimeo.com/14414876

Opening theme courtesy - 20th Century Fox, Transformers

End credits courtesy Heroes - Wallflowers

A very special thanks to:
Mr. Naveen Gupta, CEO, Executive Director, Frameboxx
Mr. Rajesh Turakhia, Managing Director, Frameboxx
Mr. Sachin Bhatnagar, Programmer, Vice President - New Media, Frameboxx
Mr. Deepak Dhawan, Vice President - Quality Engineering, Frameboxx
for their support and guidance throughout the project.

We would also like to thank our Frameboxx Andheri Technical Team:
Mr. Kalpesh Kheradia - General Manager - Technical Operations
Mr. Japheth Bautista - Pre Production Head
Mr. Paresh Parekh - Creative Director
Mrs. Ruchi Makhija - HR
Mr. Aslam Saiyad - Senior 3D Trainer
Mr. Pritam Vaidya - Senior 3D Trainer
Mr. Nilesh Auti - Senior Pre Production Trainer

Making of - Devil walking:  http://vimeo.com/16305476
Making of - Devil close up: http://vimeo.com/16302578
Making of - Devil entry shot: http://vimeo.com/16305408
Making of - Bullet shot: http://vimeo.com/17020432
Making of - Car blast: http://vimeo.com/16301869
Make sure to check out the Frameboxx Animation website for more information on their courses and team.
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