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» Case Studies
» Devil's Playground
Teaser |

'Devil's Playground - Teaser' is the VFX short executed by students of Frameboxx Andheri, Mumbai, India.
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The team of The Devil's Playground
Trailer left to right is Nitin Shetty, Jitesh Shinde, Anup
Kulkarni, Amit Mozar, Shreeraj Nair, and Aniket
Ujjainkar.
It is the age-old story of good
versus evil, angel versus devil, played out with a modern edgy
twist. This small team used Fusion to create a stunning
cinematic piece. We spoke with Amit Mozar about this visually
engaging trailer. |
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Q. What was your role on the project? How many
artists were on your team?
The movie was
conceived and directed by myself and Shreeraj Nair. We have
both been involved from start to finish in all areas of
concept, live action shoot, costumes, green screens, CG
elements, 3D tracking, original sound track, and tons of
compositing.
There was a team of eight artists who
worked on this project. Their name was Broken
Cubes.
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Q. How did the idea for the Devil's Playground
trailer come about?
Somewhere in June 2009,
we were brainstorming the subject of angels and demons and how
they have been portrayed in different religions.
During the course of our research, the biblical angel,
Michael, and the fallen angel, Lucifer, stuck with us. We
wanted to portray a whole different perspective in terms of
look and feel of the characters. So, bye-bye to the devil
wearing a black hood with red eyes and horns as well as
the angel with a glowing halo.
We worked on the attire of both characters. Lucifer, the
devil, walks around in a trench coat with a menacing staff for
a weapon.
We decided Michael, the angel, would be
a kick-ass dude sporting a shotgun to hunt down Lucifer who
has come to earth to be the harbinger of the end-of-days.
Accordingly, his costume was Levis jeans, a tight black tee,
and a leather wrist band. |
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Q. Could you supply a bit of background on how and
when the trailer was started?
The
Project started in June 2009. The idea kind of grew on us
slowly. We decided that Michael's narration would drive the
trailer forward. Every visual would be in sync with the
narration. Our mentor, Mr. Sachin Bhatnagar, gave us the
perfect narrative. The words "I'm Michael and this is my bane;
to stop and heal all those in pain..." drove us forward to
give our best to this project. |
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Q. Why did you choose Fusion to accomplish the
shots?
Fusion is an artist's software. It's
fast, handles large files very easily, has good keying and
rotoscoping tools, very sophisticated 3D environment, an
awesome particle system, and great color correction tools.
Among all the software we are proficient with, Fusion was
the most logical choice and we are extremely happy that we
opted for Fusion over the other compositing
software. |
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Q. Can you approximate the number of shots
that you completed?
It was a mixed bag of
pure CG and CG + live action shots. Overall, we worked on four
CG shots, nineteen CG + live action shots, and two motion
graphics shots. |
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Q. What were some of the biggest challenges you
faced on this project? How did you overcome them? How
did Fusion fit into the solution?
Well, every step of the post
production process was a challenge in itself.
The
biggest challenge was the tight deadline but we achieved
it very easily with our Fusion work flow. The first phase
of the pipeline was to create character mattes through green
screens and rotoscoping. We effectively used the Ultra Keyer
and the rotoscoping tools to get perfect mattes.
After
generating all the mattes in Stage one of the post production,
we categorized all the shots as per the complexity and other
elements needed, such as matte paintings, stock footages, CG
elements, and 3D tracking. This made our pipeline very smooth
as shots were divided among artists in alloted man-days.
One more challenge was to make the devil disappear
into particles. Fusion's adept particle system helped us get
the result that we were looking for. |
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Q. Tight deadlines in your students' classes put a
lot of pressure on the team. How does Fusion help you
achieve your deadlines?
For us, deadlines
were pretty easy to manage due to our production pipeline. In
distributed machines, we made extensive use of macros for
color consistency. Also, the built-in scripts Change Paths and
Archive Compostions were great time savers. Faster
renders with the built-in network rendering manager helped us
to meet deadlines easily. |
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Q. What was the most
rewarding shot using Fusion?
For us, every
shot that we composited in this trailer was
rewarding.
The one shot that really stands out is
the devil's entry shot. It is the one where the devil is
standing on the road and the camera pans up from the ground
slowly to reveal his face. This shot consisted of green
screen removal, 3D tracking, stock footages, 3D
environment within Fusion, and matte paintings. All of
these were blended seamlessly into a single shot.
We
used a 3D tracking software to extract a track for the shot
and imported the track into Fusion. Character matte and stock
footages were used as projection plates along with the 3D
track to blend all of the elements seamlessly. The flow that
we ended up with was monumental, to say the least. Thanks to
Fusion, we managed the flow and the rendering quite
effortlessly.
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Q. Was there a particular
shot that was more complex than usual or turned out better
than you could have hoped?
The opening car
blast shot was pretty complex for us to handle. There were a
lot of passes from the CG guys. To top it all off, there were
some lighting issues on the car which had to be ironed out and
made perfect by the compositors. The shot has gone through
several versions.
The color scheme of cloud
transformations with lightning, merging 2D projection plates
into 3D environment, various fire and debris passes, motion
blur, and camera shake, all came along perfectly to
finalize the shot.
When we saw the final renders, we
were dazzled by the visual spectacle that played for
us.
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Q. What are some of your
favourite tools in Fusion and how do they help in
production?
The rotoscoping tools, ultra
keyer, channel boolean, matte control, bitmap mask, and the
particle toolset are great.
With the Channel Boolean
it is quite easy for us to control the channel information in
the images. The Ultra Keyer is quite an effective keyer and
quite easy to handle.
The Particle toolsets are quite
fast to render and preview. Moreover, there are a lot of
controls present that assist us in getting the kind of
simulation we want.
Thanks to the integrated workflow
of Fusion, we easily managed heavy deformations and color
correction issues. It blends the 2D toolset and the 3D
environments very neatly.
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Q. Do you make use of Fusion's 3D environment in
your classes and, if so, how?
We do teach
Fusion's 3D environment. Basic shapes, deformers, importing
fbx geometry, and texturing through shaders, lights, shadows,
and camera, give a jump start for the actual 3D scenario.
You will be happy to know that two of our major shots'
pre-conceptualizations are done solely in the Fusion 3D
environment. The first is the opening shot where 'Frameboxx
Andheri' comes in replicating the opening of 20th Century
Fox. All of the elements and text were created in Fusion. The
light beams were rotoscoped.
The second is in the
climax of the trailer where the bullet travels from angel to
devil.
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Q. How important is 3D compositing to your course
instruction?
Very essential. This is the key
to generating seamless output if the live action plate is
changing its perspective and depth or if you have to stitch
two separate live action shots into one with CG elements. This
is an enormous challenge if you are using 3D space, matchmoved
camera, and 2D live action projection plates, all-in-one to
give the final output. Two of our main shots, the devil
opening and the climax bullet shot, are passed through all
of these processes.
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Q. What project is next for you and the students
at Frameboxx?
We are working on a VFX short
film now. The story ideas are being put into place. This
time as well, our compositing pipeline will be based on only
eyeon's Fusion.
Kudos to the eyeon team!
Devil's Playground Teaser on Vimeo :
http://vimeo.com/14414876
Opening theme courtesy - 20th Century Fox,
Transformers
End credits courtesy Heroes - Wallflowers
A very special thanks to: Mr. Naveen Gupta,
CEO, Executive Director, Frameboxx Mr. Rajesh Turakhia,
Managing Director, Frameboxx Mr. Sachin Bhatnagar,
Programmer, Vice President - New Media, Frameboxx Mr.
Deepak Dhawan, Vice President - Quality Engineering, Frameboxx
for their support and guidance throughout the
project.
We would also like to thank our Frameboxx
Andheri Technical Team: Mr. Kalpesh Kheradia - General
Manager - Technical Operations Mr. Japheth Bautista - Pre
Production Head Mr. Paresh Parekh - Creative
Director Mrs. Ruchi Makhija - HR Mr. Aslam Saiyad -
Senior 3D Trainer Mr. Pritam Vaidya - Senior 3D
Trainer Mr. Nilesh Auti - Senior Pre Production
Trainer |
Making of - Devil walking: http://vimeo.com/16305476 Making
of - Devil close up: http://vimeo.com/16302578 Making
of - Devil entry shot: http://vimeo.com/16305408 Making
of - Bullet shot: http://vimeo.com/17020432 Making
of - Car blast: http://vimeo.com/16301869 |
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| Make sure to check out the Frameboxx Animation website for
more information on their courses and team.
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