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Home » Community » Case Studies » Spin VFX Brings A Legion Of Angels To Earth
Visit the Spin VFX website! eyeon speaks with Eric Doiron, of Spin VFX, about the visual effects work done by their team on the 2010 blockbuster, Legion.

Legion is the story of an out-of-the-way diner which becomes the unlikely battleground for the survival of the human race. When God loses faith in humankind, he sends his legion of angels to bring on the Apocalypse. Humanity's only hope lies in a group of strangers trapped in a desert diner with the Archangel, Michael.
Click here for larger version Q. What was your role on the movie Legion? How many artists were on your team?

I'm the Compositing Supervisor at SPIN VFX. A crew of nearly 50 artists worked on the project for 24 weeks. The team's primary task on Legion was adding CG wings to Kevin Durand's character 'Gabriel' and later to 'Michael' played by Paul Bettany. Several shots required full digital doubles for both actors. In one shot, composited by Jeff Campbell, VFX Supervisor at SPIN, we created a full CG double for 'Gladys' (Jeanette Miller) who climbs up a wall and across the ceiling of an all CG environment. We were also called upon for several matte paintings and set extensions.
Click here for larger version Q. Could you supply a bit of background on how and when the project was started?

The producers had seen SPIN's work on Max Payne, which featured a winged demon character and they liked what they saw. We were asked early on to provide some wing concept sketches based on photographs of Kevin Durand. It wasn't until several months later that we were awarded the project. Production began in March and thanks to our experience with winged characters, we were able to get the wings rigged and into animation quickly.
Q. Why did you choose Fusion to accomplish the shots?

For several years now, Fusion has been our main compositing package on all of our feature film projects. During that time we have developed our compositing pipeline, tools, and 2D rendering around Fusion.
Q. Can you approximate the number of shots you completed?

We were initially awarded approximately 170 shots. But over the course of the project, that number grew to more than 260 shots ranging from rig removals to full cg characters and environments.
Click here for larger version Q. It looks like a pretty intense movie, what were some of the biggest challenges you faced?

Generally speaking, we spent a lot of time getting the wings to feel organic and natural and to really match the live-action photography. It was difficult at times because these are no ordinary wings. They're armored and they have blades at the wing tips. They're used as a shield and as a weapon. But they're also part of the character. They needed to become an extension of the actor's performance. There are some nice subtle moments when the wings reflect the character's emotions that work really well.
Click here for larger version Q. From the trailer, it looks like there was a lot going on at every point of the film, what was the most rewarding shot using Fusion?

It's hard to pick one shot. There are some beautiful matte paintings by Juan Jesus Garcia near the end of the film which turned out really nice. One of my favorites is a slow crane shot overlooking 'tent city', a camp at the foot of the mountains housing survivors of the apocalypse. We had greenscreen footage of the actors on a foreground set piece. And everything else you see is CG. There's a really nice moment where the sun peeks over the mountain top revealing life in the camp.
Click here for larger version Q. Was there a particular shot that was more complex than usual or turned out better than you could have hoped?

There were many complex shots in this film. But one that stands out is a moment when an army of angels descend from the heavens. The shot begins in a medium close-up of 'Michael' silhouetted against a sunny sky. The camera then tilts up to reveal a massive army of angels in formation. The angels dive in a steep swirling vortex before flying by very close to camera. The shot combines greenscreen footage with crowd simulation and effects animation by FX TD, Tim Sibley, and hero keyframe animation by Lead Animator, Marc Schreiber. It was a challenge to pull together but in the end it turned out very nice.
Click here for larger version Q. What's next for the SPIN VFX team?

We've got an exciting slate of projects lined up for 2010. It's going to be a great year for all of us at SPIN VFX. Visit us at www.spinpro.com for all the latest news and show reels.





© 2010 Sony Pictures Digital Inc. All Rights Reserved. Images courtesy of Spin VFX.
Make sure to check out the Spin VFX website for more information on the company and all of the work they have done!
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