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eyeon spoke with Axel Mertes, CTO of Magna
Mana, about Nydenion and how a 15 year old
project drew his team together to complete one man's
dream.
October, 2010...Magna Mana, a Frankfurt am
Main/Germany based production and post production company is
happy to announce the post production work on the independent
science fiction feature Nydenion is almost completed.
In the distant future,
mankind has spread out into space. Over the course of
centuries the early colonies have evolved into giant empires,
battling for supremacy. The Sycon Empire is at war with the
Confederation of Free Worlds. In the last 57 years, the death
toll has risen to the billions. Peace is long forgotten and
Earth is just a legend…
Rick Walker, former fighter
pilot turned disillusioned freelance flyer, is hired to
transport a mysterious woman to a place of secret peace
negotiations. The woman, Cynthia Perkins, claims to be a
special ambassador who was called upon, in secrecy, to bring
the stalling negotiations back on track.
On their way,
Walker and Perkins are ambushed by a group of attack fighters
and Walker is forced to crash land on a remote planet called
Nydenion. As they try to evade the search parties sent out to
make sure that no one survived the crash, Perkins reveals the
vital importance of their mission. Walkers and Perkins’
journey becomes a fight against time and an enemy that seems
to come from within their own military ranks. An enemy
that Walker knows all too well…
With well
over 1900 overall shots, more than 900 VFX compositings
of which far more than 500 are pure VFX shots, more than
100 matte paintings, and over 47000 rotoscoped frames, this
has been a hefty and heavy Fusion pipeline job orgy.
Simply every single shot went through eyeon Fusion
6.1. The tons of greenscreen footage, matte paintings, etc.
had to be combined even on the non-VFX shots. There is still
some way to go, but we already see the bright light at the end
of the tunnel.
Please have a silent memorial
moment for those who had to roto the thousands of frames of
greenscreen footage for many months.
Jack Moik had the original
idea in the early 1990's and began his preproduction work on
the movie, mainly as a hobby. Later, he was working as a
Miniature Model Maker for movies in the late 1990's and
continued his private work after hours.
Nydenion
started out as a mere non-budget independent movie more than
15 years ago with the help of a small group of students
which Jack had managed to inspire and involve in this
project.
Early tests had been shot using S-VHSC and Hi8
and were then replaced by DV. Actual shooting was
started in 1997 on a trip to the island of Lanzarote. Most of
the actual live action was shot using the legendary Sony
VX9000 DV-CAM with interlaced letterboxed PAL, it was 'state
of the art' for anyone doing independent movies with a digital
camera.
The model team continued
over the years with their enthusiastic and detailed work
in an old warehouse in Marburg, Hessen, Germany. This was
where most of the miniature models were built and shot. Also,
many of the live action sets, including a 12 foot shuttle
cockpit, space ship fuselage mockups, and space ship corridors
were build and shot in that location. Real high-lights of the
models where the giant canyon models with hangars, buildings,
landing platforms etc., a real dream for any model maker.
All actors (except a few)
are normal people, not professional actors. Many, if
not most of the team, have cameos in the movie.
No one
in the very early phase of the project was a professional film
maker in any way, more hobbyists, film fans, and
semi-professionals. All of them shared a big passion,
especially for model making and 'space opera' science fictions
like Blade Runner, Starship Troopers, Alien, Star Wars, Buck
Rogers, Space 1999, and Star Trek. Some of these films gave
inspiration to design, others to storylines and general film
making.
While live action shooting was well on its
way, among tons of greenscreen and miniature model shootings
(with self-built cranes and dollies due to a limited
budget) it turned out it wouldn't be possible to do the
required compositing post production and VFX via
the Internet, where Jack originally tried to put together
an international team among a group of fans of the project.
As Jack joined us in 2003 at
Magna Mana, he had the project with him and it was in more or
less a limbo stage, frozen in some kind of inability
to finish it as expected. A scenario well known to so many
independent filmmakers out there. Additionally, this was a
science fiction feature!
After a while, we learned
about his private passion project and became involved, one
after the other. Some of us (including me, ehm...) also acted
in small roles and became addicted to this project.
As
a logical result, we encouraged each other to try and
finish the film. After so many years of on-going work, it
would have been such an inglorious waste to give it all up.
So, the editing and shooting was mainly finished 'after
hours', additional digital sets and models had been build, VFX
tests were made etc.
The DV resolution live
action alone was one of the biggest questions and challenges
for the team. How to use that footage and combine it with
today's HD resolution effects and newly even RED 4K shootings
to get it to match? We found a decent way to upscale the
footage better than any standard scaling algorithms and the
results are amazing, given we often had just 720x216y
resolution as source, sometimes 720x432y on tripod shots where
interlace wasn't an issue.
So the work was continued
and a first teaser with a full pipeline test was
released. It still turned out to be too much work to
be finished on-the-go while we still had to run our daily
business. Again, the whole project came to a halt.
After another couple
of years, freelance producer Caspar Arnhold joined our
team and also stumbled over those fantastic big space ship
models standing in our office which were illuminated with
fibre wires. He wanted to know more about it and learned the
whole story. Then the idea was reborn to try to get funding to
finally finish the project.
Again we started to reedit,
calculate, plan, talk to distributors on festivals, and
decided to apply for funding from the Hessen Invest Film
(somewhat less than 200,000 Euros), a local funding bank.
The jury members got very excited about the
long term independent production story that we were
lucky enough to receive the funding!
In addition to
own resources, deferred fees and auxiliary orders, plus our
efforts here at Magna Mana providing the pipeline, we were now
able to finish this independent science fiction opera in
roughly 8 months with local talents and our own staff.
As it turned out...a small but very powerful,
productive, and dynamic team...
Now we are close
to finish the post production and have the hope to release the
movie soon for many science fiction fans to watch, which are
starving for material like this, like we do ourselves.
Besides a teaser that was published previously, a new
trailer is now online.
The trailer is currently in
German, but you can have English subtitles on it on YouTube.
There is also an HD version online, for those who want
to see a little more detail.
We will have a native
English version soon, as Nydenion is released world wide by
Lonely Seal Releasing.
See here:
Teaser:
http://www.youtube.com/watch?v=QimQSY9lcIQ
Trailer:
http://www.youtube.com/watch?v=ffuWc91FK2A
Official
Website: www.nydenion.com
Hopefully, you will give us
your honest support for this feature and help us in increasing
our fast growing fan base even more. If you like what we
do...spread the word. We will continue producing features
and stories that are 'out of this world'.
You can
also subscribe to our mailing list, or follow us on RSS feeds,
Twitter, Facebook, MySpace, etc. or in some forums, we will be
showing off some of the material.
Look to
the website for more details and especially the funny
behind-the-scenes diaries.
Any feedback is highly
welcomed!
We think this is probably one of the
cheapest and possibly, at the same time, the most
ambitious independent science fiction feature film ever made.
Best regards, Axel Mertes CTO, Magna Mana
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