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Home » Community » Interviews » House of Secrets Creates Provocative Intro for KLIK!
 
The KLIK! Amsterdam Animation Festival has its roots in its sister festival, the KLIT Multimedia Festival in Gent, Belgium. It was organized in 2004 and 2005 by students of the animation course at the Royal Academy for Fine Arts.

The return of one of the organizers to his Amsterdam roots planted the seed for a successful new branch. House of Secrets attended the festival in 2008 and thought it would be fun to design and direct the next festival leader.

We talked to Arjan, Bobby, and Sven about the work House of Secrets did for KLIK!

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Q: What was your role on KLIK!?
Within House of Secrets we each have our duties and specialties but all three of us directed KLIK!.

The individual tasks per job for KLIK! were:

Arjan was basically the lead art director on this job; he also did the rigging of the characters and some character animation and modeling. He did the initial compositing of all the CG plates and he also did the entire stereoscopic version of the KLIK! movie, from start to finish.

Bobby was art director. He did some character animation, modeling, the animatics, and the editing. He also produced the whole project.

Sven modeled at first but then mostly did tool writing. He wrote a pose library system for our new rigging system and did some extra tools to tie 3rd party tools into our pipeline. He also did the grading and compositing for the live action sequences, which mostly consisted of adding new or removing distracting elements in the live action plates.

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Q: Could you supply a bit of background on how and when the project was started? What was the outline?
When we attended the KLIK! Amsterdam Animation Festival in 2008, we thought it would be a fun idea to suggest to the folks of KLIK! that House of Secrets design and direct the next festival leader. They loved the idea and so it goes.

KLIK! is an up and coming animation festival which we really like and this would be our way to help them for the 2009 edition.

We also wanted to do more design and direction, and this gave us a good opportunity to show our stuff and just as important...a DEADLINE! Because without someone waiting or screaming for a result at a specific date, we tend to get way too picky and slow.

The folks from KLIK! told us that they had two themes for 2009, political and erotic animation...so we thought long and hard about it and choose to focus on the latter. We did some internal pitches and Arjan came up with the best one.

We worked on it for about 5 weeks in June and august.

Q. How many artists worked on KLIK!?
In total, including the set crew, about 21 people worked on the KLIK! leader, not all at the same time, especially the animators. Each one worked for either a few days or, at most, about a week. They helped us out in their spare time. We love them all!

Q: Can you approximate the number of shots that you completed? Why did you choose Fusion?
We did about six live action and 20 animated shots.

Fusion is our main compositing software and one of the backbones in our workflow. And whenever you guys visit Holland, you feed us beer...we like that.

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Q: What was the biggest challenge?
Time was a big challenge. Since there was no budget, we had to ask a lot of people for their precious time (and some equipment, we shot the live action on the Red camera). This production took up most of the studio, we had to finish it fast to get back to our 'regular' work.

Visually, we were looking for a stylized and simple 3D look. We are big fans of Japanese director Koji Morimoto; he is a very gutsy director, with lots of extremes in his films in general, but also from shot to shot. We tried to be as extreme as possible within our own constraints and often would ask one another...what would Morimoto do? Not to emulate him but to remain flexible at all times.

Of course the end result is not as radical as we thought it would be when we started out, especially with the colors. This is because we did a lot of experimenting in changing them from shot to shot but found out that it all became a bit too intense, so we made it more harmonious in overall look.

Technically, we wanted it all to render fast on HD, that went reasonably well. We also tried to create a workflow where our characters could be deformed after initial animation (like AniSculpt in blender). We got that running but, after the initial animation, we realized our brand new rig setup gave us enough control over the characters. Taking into account that the time it would take to fully integrate the sculpting system and the time it would take to do the secondary animation, we realized the payoff didn't warrant the time spent on such a short turnaround, so we decided to stick to the 'normal' animation workflow.

Another thing were the 'boobies', featured prominently at the end of the leader. We wanted them to 'behave' normally but also to be ahmmm...more majestic...epic? We tried key frame animation and dynamics but neither one worked well enough alone. We ended up with a dynamic simulation and key framed on top of that.

Funny thing is that while making the film, we did not realize that the breasts would dominate the film that much (really!), but it is the one thing people remember, while we worked so hard on everything...it just shows how one can be wrapped up in a production.

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Q: Was there a particular shot that was more complex than usual or turned out better than you could have hoped?
Not really, but as an afterthought and wanting to tryout stereoscopic filmmaking, we did a 3D version of the leader. Which by itself went pretty well but we realized that because we did not think of this while making it (so didn't do any depth grading), some cuts were difficult to do while at the same time trying to make the most of the 3D effect. We will post this version online in the near future.

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Q: What are some of your favorite tools in Fusion and how do they help in production?
Probably the Custom Tool, basically because it allows for programming really complex tools really fast without having to resort to a fuse or compiled plugin.

The most used tool, besides the Merge tool of course, would be the Vector Motionblur followed by the RSMB plugin from ReVision, as it allows our team to do reasonable looking motion blur in 'post'. This shaves off hours or even days of render time in our 3D pipeline.

Q: What's next for the team at House of Secrets?
We are always working hard on the next show (and a very weird short somewhere in between). We are very pleased that KLIK! was selected for the applied animation competition at Annecy, which is one of the most fun animation festivals anywhere and a beautiful village in ze French mountains. We'll be there all week, so anyone who wishes to have a chat and/or buy us a drink - feel free!

Q: Finally, what's your favorite beer?
I would say pink, with a hint of tequila.

Visit the House of Secrets website here to see the leader and more of their work.

Visit the KLIK! Amsterdam Animation Festival website here.

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