A proud member of the
C.O.R.E. Digital VFX team, Lisa has used Fusion as her main
compositing software since 1999. We talked to her about her inspiration and experiences as a VFX artist.
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| Q: Can you tell me a little about
yourself and what made you decide to become a VFX artist? |
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I am an artist and a mother. I grew up
in Toronto surrounded by creative people and knew I'd lean
towards the Arts. In university I enrolled in architecture
and, very quickly into the five year degree, realized I loved
aspects of the study but was completely disillusioned with the
industry itself.
While continuing the architecture
degree, I started to amuse myself with some side courses in
film theory. I made an abstract connection to try computer
animation and enrolled in the Sheridan College computer
animation program in 1993. I started in 3D but leaned towards
2D quickly, there was more work at the time, now it's just my
preference. The knowledge of both worlds is very helpful
in communication and the process as a whole.
The industry was so young
when I first got out of school ( I refer to it as
"pre-Jurassic") so I had a great
opportunity to experiment down various paths. You name
it: commercials, games, m.o.w.'s,
films, and live television. I also had the opportunity to
work/travel freelancing. I managed to carry something away from each experience.
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| Q. What artist/event/person inspires you? |
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The crew I work with inspires
me daily. I am so proud to be part of the C.O.R.E.
VFX team and I am perpetually in awe of the skill and
creativity each person brings to the table. There is a lot of respect within the group for both
talent and personality. At the end of the day, I still think what we do is fun,
challenging, and new. So all that and.... I just like to blow stuff up.
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Q:
Where did you learn your
compositing skills and how did you first get started using Fusion? |
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My compositing knowledge is
mostly through trial and error. There were no courses in
compositing, that I was aware of anyway. Come to think of it,
compositing was almost an afterthought in the CG world back then but I
was never very happy with the 'mathiness' of most
computer-generated images.
I
like to break the renders a bit, dirty them up, make it feel natural. As I drifted more
into live action or shot elements, I found I really enjoyed 'quilting' the images seamlessly
into the world. I think that's why I like working on films. There is enough time to put effort
into the final, it's never just good enough, it's got to be perfect because each of those
pixels are going to be really big. Compositing is really all about problem solving. You
need a solid toolset to approach each task as required. While experience helps, the same
issues rarely repeat so you need to continue to hone your skills.
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| Q: How long have you been working with Fusion as an artist? |
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I started using fusion in 1999. It's been my main package ever since.
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| Q: What shows have you contributed to in the past? |
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Films: Splice, Silent Hill, Blade 2, Firehouse Dog
Television: The Tudors, Wonderfalls, Happytown
Many years worth of commercials and other oddities including games and graphics.
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Q:
What other compositing software platforms do you work with? What features in Fusion do you find
attractive in comparison? |
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Fusion is the main package on the VFX comp floor and has
been for years. We have Combustion and Shake to round off the team. We've managed
to get the look required with any combination of these packages.
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Q:
Tight deadlines and large shot counts put a lot of pressure on the artistic team. How does Fusion help you
achieve your deadlines? |
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I like how reliable it is. There is a
sizable pool of very capable external artists that use it as their main toolset. I also find that it is
easy to learn, intuitive, so I can ramp up a beginner fairly quickly.
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| Q: What are some of your favourite tools in Fusion and how do they help in production? |
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I seem to spend most of my time around
Matte Control and Merge. I think that the rotoscoping is the
best I've ever used. I am partial to Colour Gain. Most people
seem to favour the Colour Corrector. Particles are also very
intriguing.
Overall, I think Fusion is flexible for how you wish to work. Many different
options and approaches are available. It's pretty artist friendly.
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| Q: Do you make use of Fusion's 3D environment, and if so, how? |
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I've merely eyed it from the sidelines. As a supervisor,
I see great potential in easing some pressure off other departments by combining
some simple 3D builds and tracks. As a comp artist, I am cautious of trying to wear too many hats.
I can absolutely see it becoming invaluable as it evolves into the pipeline more and more.
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Q: What trends do you see emerging in visual Effects? How do you see the role of the VFX artist changing? |
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I think that film makers will become wiser to the
VFX process, further challenging the industry capabilities. Effects will replace much more
of the other more costly aspects of film, such as set builds, location shoots, etc. Films will
need to bring FX houses in at the very start of the process for more than the obvious big
effects blocks. Simpler tasks will be farmed globally for labour costs. Houses will be
set up for specific tasks (rig removal etc.) We've seen that all of these points have
already started in one form or another, so there are no shockers here.
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| Q: Where do you see yourself in 10 years? |
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I continue to see myself as an artist and a mother. |
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