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Home » Community » Interviews » Lisa Carr-Harris - Fusion Artist
A proud member of the C.O.R.E. Digital VFX team, Lisa has used Fusion as her main compositing software since 1999. We talked to her about her inspiration and experiences as a VFX artist. 

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Q: Can you tell me a little about yourself and what made you decide to become a VFX artist?

I am an artist and a mother. I grew up in Toronto surrounded by creative people and knew I'd lean towards the Arts. In university I enrolled in architecture and, very quickly into the five year degree, realized I loved aspects of the study but was completely disillusioned with the industry itself.

While continuing the architecture degree, I started to amuse myself with some side courses in film theory. I made an abstract connection to try computer animation and enrolled in the Sheridan College computer animation program in 1993. I started in 3D but leaned towards 2D quickly, there was more work at the time, now it's just my preference.  The knowledge of both worlds is very helpful in communication and the process as a whole. 

The industry was so young when I first got out of school ( I refer to it as "pre-Jurassic") so I had a great opportunity to experiment down various paths. You name it: commercials, games, m.o.w.'s, films, and live television. I also had the opportunity to work/travel freelancing. I managed to carry something away from each experience. 

Q. What artist/event/person inspires you?

The crew I work with inspires me daily.  I am so proud to be part of the C.O.R.E. VFX team and I am perpetually in awe of the skill and creativity each person brings to the table. There is a lot of respect within the group for both talent and personality.  At the end of the day, I still think what we do is fun, challenging, and new. So all that and.... I just like to blow stuff up.

Q: Where did you learn your compositing skills and how did you first get started using Fusion?

My compositing knowledge is mostly through trial and error. There were no courses in compositing, that I was aware of anyway. Come to think of it, compositing was almost an afterthought in the CG world back then but I was never very happy with the 'mathiness' of most computer-generated images.

I like to break the renders a bit, dirty them up, make it feel natural.  As I drifted more into live action or shot elements, I found I really enjoyed 'quilting' the images seamlessly into the world. I think that's why I like working on films. There is enough time to put effort into the final, it's never just good enough, it's got to be perfect because each of those pixels are going to be really big. Compositing is really all about problem solving. You need a solid toolset to approach each task as required. While experience helps, the same issues rarely repeat so you need to continue to hone your skills.

Q: How long have you been working with Fusion as an artist?
I started using fusion in 1999. It's been my main package ever since.

Q: What shows have you contributed to in the past?

Films: Splice, Silent Hill, Blade 2, Firehouse Dog

Television: The Tudors, Wonderfalls, Happytown

Many years worth of commercials and other oddities including games and graphics. 

Q: What other compositing software platforms do you work with? What features in Fusion do you find attractive in comparison?

Fusion is the main package on the VFX comp floor and has been for years. We have Combustion and Shake to round off the team. We've managed to get the look required with any combination of these packages. 

Q: Tight deadlines and large shot counts put a lot of pressure on the artistic team.  How does Fusion help you achieve your deadlines?

I like how reliable it is. There is a sizable pool of very capable external artists that use it as their main toolset. I also find that it is easy to learn, intuitive, so I can ramp up a beginner fairly quickly. 

Q: What are some of your favourite tools in Fusion and how do they help in production?

I seem to spend most of my time around Matte Control and Merge. I think that the rotoscoping is the best I've ever used. I am partial to Colour Gain. Most people seem to favour the Colour Corrector. Particles are also very intriguing.

Overall, I think Fusion is flexible for how you wish to work. Many different options and approaches are available. It's pretty artist friendly. 

Q: Do you make use of Fusion's 3D environment, and if so, how?

I've merely eyed it from the sidelines. As a supervisor, I see great potential in easing some pressure off other departments by combining some simple 3D builds and tracks. As a comp artist, I am cautious of trying to wear too many hats. I can absolutely see it becoming invaluable as it evolves into the pipeline more and more. 

Q: What trends do you see emerging in visual Effects? How do you see the role of the VFX artist changing?

I think that film makers will become wiser to the VFX process, further challenging the industry capabilities. Effects will replace much more of the other more costly aspects of film, such as set builds, location shoots, etc. Films will need to bring FX houses in at the very start of the process for more than the obvious big effects blocks. Simpler tasks will be farmed globally for labour costs. Houses will be set up for specific tasks (rig removal etc.) We've seen that all of these points have already started in one form or another, so there are no shockers here. 

Q: Where do you see yourself in 10 years?
I continue to see myself as an artist and a mother.

For more information about Lisa Carr-Harris' team at C.O.R.E. Digital, please visit their website at, www.coredp.com.

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