* FOR IMMEDIATE RELEASE *
eyeon Software Unveils Supercomputing with Fusion 6.1
Toronto: April 8, 2010...eyeon unveils the next generation of the GPU Supercomputing framework in Fusion® 6.1, offering more than just an acceleration technology. Fusion 6.1 is unprecedented in its productivity advancements.
Exploiting the power of low cost GPU graphics cards with hundreds of cores, coupled with an expanded feature set, makes this release Fusion’s most production efficient. The need for network rendering becomes greatly reduced, keeping the studio’s infrastructure extremely manageable and cost effective.
3D scene importing via FBX has been significantly expanded, streamlining the process between 3D animation and rendering to directly produce the same assets working in Fusion to create on-the-fly passes and layers directly on the GPU at breath-taking speed. Cutting reliance on other applications and departments simplifies the production process even further.
Fusion 6.1 accelerates from the starting line with astounding GPU optimizations, local file caches, and particle solution caching. The creative horizon expands with new tools for managing grain, color correction, handling metadata, native python support, and with many enhancements to particles. Please see below an expanded list of features and enhancements:
OpenCL GPU Supercomputing
Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVidia and ATI graphics cards to achieve tremendous speed increases, benchmarking improvements of up to 1000% on some of the most processor-intensive tools in Fusion (such as Defocus and Noise generators). Insert OpenCL code directly into Fuse tools to create in-house GPU-accelerated tools.
OpenCL’s open computing language is a framework that utilizes the massively parallel operations of GPU's for general computing. Instead of just doing 3D OpenGL rendering on graphics cards, more general processing can be achieved at orders of magnitude faster than possible with CPU-only processing.
RenderMan® Support
Fusion 6.1 now supports RenderMan renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system, making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.
Python Scripting
The MOST requested feature this year! Fusion 6.1 now supports Python 3.1 right within the interface, giving your scripting gurus the choice of using the built in eyeonscript or Python languages when creating Utility, Tool, and Comp scripts. Both eyeonscript and Python will work together so existing scripts will continue to work, making the change over painless and allowing better integration for pipelines that prefer a single language.
Red Camera Mysterium X™ Support
With the continued popularity of the Red camera platform, it's no mystery why the R3D™ file format in Fusion 6.1 now includes support for the new Mysterium X sensor and color science.
Particles and Geometry
Fusion’s ground-breaking particle system now allows the artist to use geometry as particle regions. Emit particles from the surface or interior of an imported FBX mesh, make a primitive 3D shape which acts as an attractor, or bounce particles from any geometry, dramatically improving the particle interaction with 3D scenes.
Particle Caching
Now Fusion 6.1 particle solutions can be cached to disk! No more waiting for particles to recalculate once the particle system has been solved.
Relighting
Relighting has been pioneered in Fusion for well over 15 years from rich deep pixels and reshading tools to a full GPU renderer. In 6.1 the 3D system has been greatly refined with full importing of scenes with matched animation curves, stereo cameras, lighting, and multi level materials from all the major 3D applications. The GPU render outputs multiple layer types for later processing at extraordinary speed. The ability to directly have scenes in the compositor’s hands delivers creative possibilities while relieving the dependence on other departments.
Film Grain Tool
The new Film Grain tool is specifically optimized to make adding film style exponential grain to images faster, easier, and more accurate, especially when working with Log images.
Hue Curves Tool
The new Hue Curves tool gives the artist powerful animatable splines for notching or emphasizing a very specific range of colors in the image. In addition to providing adjustable curves for Hue, Luminance, Saturation, Red, Green, and Blue, powerful options for color suppression are also built in, making the Hue Curves tool ideal for those persistent green edges.
Local File Caching
Loader tools can optionally create a local cache of remote frames as they are loaded, which not only reduces the load on the network, but greatly improves interactive performance over slow networks. The original source frames are monitored for changes too, so the cache is never out of date.
Metadata Tools
New Metadata tools make it simple to respect the metadata in a project pipeline, by providing tools for copying or inserting custom metadata to any image, and for merging metadata from multiple images.
The Little Things
It is often the little changes that have the largest impact. Fusion 6.1 is packed full of enhancements to make the artist’s workflow more streamlined, such as FBX importing of multi-material support. For more information, please visit www.eyeonline.com or contact sales@eyeonline.com.
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Press Contact:
Susan Samonig
eyeon Software Inc.
(416) 686-8411 ext 270
sue@eyeonline.com