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Fusion Stereo |
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Stereoscopic Workflow
Fusion has a long history in Stereoscopic films, from large IMAX format films like Magnificent Desolation,
to blockbuster hits like Avatar. From real stereo to stereo conversion, the Fusion toolset delivers everyday on film and projects.
3D Environment
The real 3D space of Fusion can import tracked cameras that match live action and also match 3D animation applications,
making a seamless workflow for a studios. The cameras have support for eye separation, convergence and toe in, or Parallel mode.
Stereoscopic Hardware Support
Fusion has stereo tools and
enhancements, and supports a number of 3D stereo viewing
systems like OpenGL quad-buffering (used with most LCD shutter
glasses and passive stereo monitors), anaglyph, side-by-side, stacking and interlace
viewing.
3D viewing hardware like NVIDIA 3DVision, Planar and JVC monitors, Projectors and consumer 3D TVs.
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HDRI GPU Rendering |
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With a full HDRI floating point GPU 3D renderer capabable of complex material shading.
This is a major core architectural
development that exploits the latest in computing
technology. Multi-core optimized, GPU powered,
Fusion marks a major milestone in delivering a rich
artist environment for creative production.
Advanced CG Shader
Materials

Behold the Power of the GPU
The new generation 3D system takes advantage of GPU and Shader
pipelines to render final production quality HDRI images with
full deep pixel output. The extensive toolset opens up the
abilities for complex shaders and procedural
materials.
Speed. The new GPU renderer is raw power,
computationally expensive operations like depth of field and motion blurring are a breeze on modern graphic cards.
Hours of render are now delivered in fractions of seconds.
Importing and
exporting of scenes and animation make interoperability with
3D Animation pipelines slick and streamlined. For the first
time, Fusion compositing artists can really feed the 3D
departments easily via the export of scenes and animation.
This by-directional workflow makes the CGI production process
smoother and more productive.
More 3D finishing tools
in Fusion allow compositing artists to control more of the
assets to finish a shot, giving great flexibility for control
in the highly-interactive interface.
Production
Quality GPU Renderer Resolution independent and
floating point rendering. Super-sampling with reconstruction
filters. New plugable CG Shaders. Deep Pixel rendering of Z
depth, Normals, Texture Co-ordinates, Material ID, Object ID,
Material ID, etc.
Fully Controllable 3D Fog

Object ID's Easily Created From Any Geometry
3D Environment Tools
Environment mapped reflections and
refractions. 3D Cube and Sphere mapping.
New 3D Material Tools
New lighting materials, Blinn,
Phong, Cook-Torrance and Ward. Material merging
tool.
New Bump Mapped Materials
Bump mapped from height maps. Bump
mapped reflections and refractions.
UVW Mapping
Set spherical, planar, box, fit, etc,
mapping co-ordinates.
Alpha Projections Project alpha and re-light the
projection.
3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color
Dodge, Difference, Exclusion, etc. 3D blend modes can be
assigned to any 3D object.
Matte Objects
Use 3D geometric primitives or meshes as
3D mattes in the scene, with Z-depth and alpha
control.
FBX Caching
Performance of FBX loading by caching of FBX model data.
FBX Updated
Improved importing of scenes, camera
paths, lights, geometry, baked animation, etc.
FBX Exporter Exports geometry, lights, camera and animation.
RenderMan® Support
Fusion now support The RenderMan renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system. Making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.
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RenderMan is a registered trademark of Pixar Inc. OpenCL is a registered trademark of Apple Inc. All other Trademarks are of their respective holders
Questions? For more information on Fusion
including pricing and promotions please contact our Sales team
at sales@eyeonline.com. |
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