Vector-based paint system for retouching, beauty work, and rig, wire and scratch removal. Use strokes and
shapes to paint non-destructively on images. Combine with on-the-fly caching for amazing interactive
performance.
· Individual strokes can be moved, edited, animated and tracked.
· Use standard geometric shapes or custom images for brush shape.
· Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity.
· Infinitely scalable brushes with extremely fine softness control.
· Paint matte, effects or garbage masks directly on the image.
· Instant scrub and playback of painted frames through advanced caching.
· Advanced cloning supports animation, onion skinning, copy and paste modes.
· Flood fill for magic wand-style operations that actually work over time.
· Group and collapse multiple vector-based strokes for easy manipulation.
· Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements.
Fusion’s advanced character generator is up to the most demanding and intense broadcast or
film titling requirements. Extensive support for international alphabets allow the use of this titler
with any language. Complete control over every parameter of a font’s color, size, kerning and layout means
never having to compromise on the design.
· Use any TrueType or PS1 type font.
· Layout text along spline paths, to a frame, or circle.
· Align text to frame, image or path, including horizontal and vertical justification.
· Manually adjust the kerning and position of every character.
· Mix and match fonts, colors, size and texture in a single tool.
· Layer different rendering styles and finishes using multiple fill, outline and text borders.
· Use modifiers like Scramble, Timecode, and Follower.
· Animate ‘type on’ effects, rolls and crawls in seconds.
· Transform layout, characters, words and shading elements separately.
· Fills and outlines have individual shading, softness and glow.
· Map images and sequences onto text with a variety of mapping styles.
· Full Unicode support for international and extended character sets.
· Store commonly-used styles in library swatches for future use.
· Transform text in 3D, with independent DVE’s for the layout, character, shading components.
The tracker is completely redesigned for the current version, with streamlined interface and enhanced functionality.
· High sub pixel precision.
· Unlimited tracking points within a single tracker.
· Adaptive pattern acquisition.
· Patterns that leave the frame are automatically blended out of the solution.
· Track paths both forward and backward in time as required.
· Stabilization based on an unlimited number of track points.
· Smooth and stabilize camera motion without eliminating existing pan or zoom.
· Real time visualization of pattern, including reliability and validity of track over time.
· Automatic selection of best tracking channel, red, green, blue, alpha or luminance.
· Choose a manual rotation axis for stabilization or use either ‘tracker averaged’ or ‘selected tracker’ modes for fine control over stabilization and match move operations.
· Drive the animation of any parameter, path or tool with tracked data.
· Publish and connect individual points on a polyline.
· Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool.
This completely 3D flow-based particle suite supports unlimited particle streams in a resolution independent
and network renderable environment. Perfect for simulating smoke, fire, water, star fields, nebulae and so
much more.
· Fully OpenGL accelerated particle system for ultimate speed.
· Bitmap, geometric or pixel based particle styles for ultimate flexibility.
· All particle systems are network renderable to slash render times.
· Apply motion blur to all particle streams.
· A variety of predefined particle styles and brushes.
· Merge separate particle streams together with pMerge tool.
· Variable control over spin, size, velocity, angle, spin, fade, blur and color over time.
· Animate any particle parameter over time.
· Modify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point and gradient forces.
· Control modifier tools with effectors and force emitters, based on bitmaps, shapes or polylines.
· Advanced behavioral controls like flocking, turbulence, spawning and n-body attraction.
· Modify particle attributes with custom expressions.
· Produce depth of field blurring on particles based on Z-position.
· Output Z-buffer position for each particle, and depth blur particles together.
· Change particle styles based on collision and other ‘events’.
· N-GON particle style provides a variety of shaded geometric shapes for particles.
· Image Emitter tool turns each pixel of an image into a particle. Each particle is correctly placed within 3D space according to a controlling Z-depth channel or map.
The color corrector has been widely acclaimed for traditional color manipulation and offers ease-of-design
functionality.
· Adjust hue, saturation, tinting, gamma, gain, contrast, brightness for any color channel or luminance range.
· Manipulate levels and image histogram directly.
· Separate color correction by channel or region, or use masks to restrict effect.
· User definable ranges for shadows, midtones and highlights.
· Rotate image hue to correct image errors or apply dramatic effect.
· Color match to a reference image.
· Snapshot and freeze image histograms for stable, flicker-free color matching between plates.
· Suppress a specified color or colors from the image.
· Spline-based Color Curves tool allows look-up-table color correction for infinite flexibility.
· Work in RGB, YUV, CMY and other color spaces using the Color Space tool.
· Use logarithmic images like Cineon and DPT without first converting them to linear space.
· A/B split wipe allows simultaneous display of separate images for quick comparisons.
· Channel Booleans to copy and blend image channels based on add, subtract, multiply and other mathematical operations. Includes support for operations on auxiliary channels like
Z-buffer, and uv mapping co-ordinates.
If the blue/green screen shots done on set were always perfect, you wouldn’t need tools to fix them. But
they aren’t. So harness the power of fringe color correction, thresholding and spill suppression to make
the shot perfect in the end. Throw in some Garbage Mattes to remove the microphones, rigging or food wrappers
left on set, or simply fix that stray hair caught in the light.
· Five unique and powerful keyers are provided to extract mattes.
· Ultra Keyer is especially optimized for high quality Blue and Green screen extraction.
· Chroma Keyer is a general purpose keyer for extracting a matte from image chroma or color channels, with soft range control.
· Five modes of spill suppression to eliminate even the most difficult reflection halos.
· Animated garbage mattes for isolating rigging and set elements.
· Adjustable edge gamma and fringe color correction.
· Matte thresholding for semi-transparent region replacement.
· Matte blur, gamma, and contrast control for post key processing of the matte.
· Advanced color selection includes a more varied range than traditional ‘select’ and ‘soften’ style keyers.
Available through the Fusion Render Node, Fusion’s unique distributed network rendering allows scaled
processing of final renders, as well as interactive workflow - a feature unavailable in any other desktop compositor.
Network rendered previews, tool caches and tool clusters speed the entire production process from start to finish.
· Powerful render manager with redesigned interface for maximum efficiency.
· Render Fusion comps on remote systems using non-interactive render node or full Fusion licenses.
· Assign remote nodes to render groups and submit flow to only specified groups.
· Assign priorities to a submitted render to help resolve conflicts in busy environments.
· Flipbook previews can be rendered over the network directly to the local workstation’s RAM.
· Disk and Ram caches can also render over the network, leaving the local workstation free to continue working on the current flow.
· Power Cluster predictively renders the frames around current time during an interactive session using the remote nodes.
· A network master can also participate in the render.
· Any copy of Fusion or the Fusion Render Node acts as render manager.
· Save and load different node configurations.
· Basic/verbose logging modes for determining billing costs or troubleshooting network problems.
· Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow.
· Set node to accept comps from the network or set the node to render its own queue locally.
· Masters automatically detect a node that has gone offline or has stopped responding to any commands, and will gracefully take the affected node out of the queue.
· Nodes that become available after a render has begun automatically rejoin the queue.
· Frames previously assigned to a node but marked as incomplete are reassigned to other nodes.
· User configurable timeouts can be used to detect nodes that are still functioning but have failed to complete a given frame within a reasonable length of time.
· The render master displays the status of each node; busy, available, offline as well as currently installed version.
· Python 2.7 and 3.1 support as well as Lua.
· Fusion text-based scripting allows complete control over Fusion tools, parameters and animation, bringing better integration into the production pipeline.
· Useful pre-built scripts to automate tedious workflow issues or create your own.
· Run scripts from within the interface or directly from the command line.
· Use eyeonscript.exe program to execute scripts on local or remote copies of Fusion and nodes.
· Create per-tool scripts that execute each frame or at the start and end of each render.
· Simple but powerful language is easy to learn without sacrificing function.
· Use ‘runcommand’ tool, or built-in scripting, to launch and control external tools from within Fusion.
· Perform grid-based image deformations over an entire image or a specified region.
· Define separate source and destination grids to apply mapping coordinates.
· Complete bezier and smoothing control over each grid point.
· Source and grid shapes can be independently animated over time.
· Magnet or static selection types for easy manipulation of multiple grid points.
· Load and save scratch track audio for timing and playback.
· Playback audio with RAM previews and caches.
· Scrub audio in timeline, and set guide and beat markers in spline and timeline.
· View audio waveform in timeline.
· Supports common WAV audio.
Use the extra channels of information produced by some animation programs to enhance the look of 3D
rendered material.
· Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background.
· 3D Z -Depth Blur for true depth of field focussing, animatable focal point selected from Z-buffer.
· 3D Shader for relighting object based on the information contained in the normals channel.
· 3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map.
· 3D Texture to apply reflection maps and replacement textures to 3D rendered objects.
· Use object and material ID’s to mask the effect of any tool.
· Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information.
· 3:2 Pull Down and Pull Up with automatic sequence detection.
· Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order.
· Load images in any one of over 35 supported file formats, including OMF, PSD, CIN and DPX.
· Automatic detection of formats for files which are misnamed, or lack extensions.
· Create clip lists containing multiple files within a single loader.
· Load and process common IFL (image file list) formats.
· Playback sequences from disk without creating a preview or rendering.
· Assign keycode values to any loader for easier reference to physical film frames.
· Load full resolution and proxy clips together, toggling between modes on the fly.
· Load most third-party plug-ins through plug-in adapter architecture.
· Wide range of native third-party plug-ins from well known vendors, including GenArts, Ultimate, Primatte, Re:Vision.
· Hosts OFX and After Effects plugins.
· Use masks to limit the effect of any tool to a specified region.
· Create masks using bezier polylines, shapes or bitmaps or paint masks directly.
· Magic wand-type mask performs color picking over time.
· Apply any number of effects masks to any image tool or filter.
· Re-order, copy, paste and cut masks.
· Connect masks to each other.
· Export polyline masks and paths to flexible ASCII text format.
· Choose between additive and subtractive merge modes.
· Perform Z-depth compositing.
· Use standard layer combine options, like screen, overlay, maximum, and soft light.
· Apply ‘burn in’ overexposure to foreground layer.
· Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve.
· Constant speed gaussian blur.
· Lightning fast resizes with nine different filtering options.
· Lens-type defocusing with blooming and NGon elements.
· Lens flare-style hotspots with occlusion and lens abberations.
· Glow, soft glow, glow under and glow thresholding modes.
· Pre-masks for glow, highlight, dve and other tools.
· Directional blurs for motion and zoom style blurring.
· Erode and dilate filters for burn in and overexposure effects.
· Sharpen and unsharpen masking.
· Sobel and laplacian edge detection.
· Custom 3x3, 5x5 or 7x7 convolution kernel filtering.
· Choose from one of eight drip deformations with control over amplitude, aspect, frequency and aspect.
· Apply displacements, dents, and vortexes to any image.
· True perspective positioning and correction.
· Corner positioning to tools for sign replacement and four point scaling.
· 2D grid deformation for simple and complex mesh manipulation and basic morphing.
· Trails tool simulates 1970’s image feedback generator hardware.
· Scale, resize, and transform images with complete control over image and pixel aspect.
· High-quality area sampling ensures excellent anti-aliasing and minimum blurring with transformation.
· Concatenated transformations speed operations and improve quality.
· Letterbox conversion of image.
· Easy to use ‘pan and scan’ tool.
· Time speed tools for frame delays and linear time scaling of clip timing.
· Spline-based non-linear time stretcher for interpolated ramping up and down of clip speed.
· Animatable frame interpolation and blending for smoother motion.
· Speed changes are applied as part of flow, not restricted to footage loading, or as a post-render process.
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| Background & Gradient Generators |
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· Background generator for solid and gradient type backgrounds.
· Generate gradients calculated in RGB, HLS, HSV or LAB color space.
· Unlimited gradient color points for fine control over gradient progression.
· Animate gradient procession over time.
· Select from one of six gradient types including linear, radial and square.
· Static, repeat and ping pong modes for out of bounds gradients.
· Adjustable grain strength, size, softness and spacing.
· Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior.
· Color differences between grain channels help match non-monochromatic-type grains.
· Choose between random or seeded grain noise for repeatable and static noise types.
· Mandelbrot generator produces extremely scalable fractal images.
· Fast Noise tool implements extremely quick, high-quality noise.
· Continuous and discontinuous noise options.
· Noise detail and noise brightness maps for precision control over noise generation.
· Gradient color mapping for multi-color noise generation.
· Infinite panning and scaling of noise images.
· Plasma generator for frequency interference based noise patterns.
· Apply calculated motion blur to any tool with animation applied.
· Create and play RAM-based flipbook previews.
· Render non-sequential frame ranges.
· Render only every xth frame (e.g. 1, 3, 5, 7) and replay at proper speed.
· Two-level proxy system for extremely fast interactive response while manipulating controls or working with large images.
· Color wheel selector for all color controls.
· Save settings and load custom tool settings as a new default, or for later use.
· Context-sensitive menus provide rapid access to advanced features.
Questions? For more information on Fusion including pricing and promotions please contact our Sales team at sales@eyeonline.com
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