|
|
 |
 |
|
 |
 |
 |
Fusion 4 (and lower) Tips & Tutorials
|
|
|
Color Suppression
(Last Updated: October 29, 2001)
Using the new color corrector of 3.1 to suppress a color can be quite useful when your footage has undesired elements. It will selectively remove a color from the footage, leaving the rest of the spectrum. But what if the color doesn't quite fit into one of the 6 suppression slots? No problem. In the following example I will show you how to deal with this.
More
|
|
|
|
|
Using a reference frame for color matching
(Last Updated: Jan 06, 2003)
How often has a clip of footage come to you where the camera operator has not matched his white balance? It happens often enough for most of us. Using the color corrector tool, this can be quickly resolved if provided a match clip.
More
|
|
|
|
|
Pulling an Ultrakey
(Last Updated: May 22, 2002)
New to Fusion? Here's a tip that covers the basics of using the Ultra Keyer tool to key a portion of either
blue or green colored material.
More
|
|
|
|
|
Glinting Text Edges
(Last Updated: April 19, 2002)
This week we'll look at how to use a number of tools in Fusion/DFX+ to create a stylized glint along the edges
of an object such as a product or text. This technique can help add a little something extra to your next shot.
More
|
|
|
|
|
Text that types on over time
(Last Updated: June 5, 2002)
Here's a useful tip that shows how to create a type-on text effect using the powerful Text+ tool in Fusion
and DFX+.
More
|
|
|
|
|
Text that counts down over time
(Last Updated: September 4, 2002)
Occasionally the need arises to run a count down on a clip. Using the timecode modifier, and an expression this can be done.
More
|
|
|
|
|
Text+ Windy
(Last Updated: June 17, 2003)
An old 3.1 Rybot Text+ tutorial, updated for 4.0. Blow text across the screen like leaves across the lawn.
More
|
|
|
|
|
Bitmap based Particles
(Last Updated: October 29, 2001)
Exploring some of the new particle tools in 3.1 in this example we will show how to use a bitmap source
as a particle, and how to create a nice autumn scene of leaves falling from a tree.
More
|
|
|
|
|
Using Particle Point Clusters to create Smoke
(Last Updated: March 13, 2002)
This week we'll explore one of the more common uses for our particle systems, smoke. For billows of smoke, setting your
particle type to point cluster can help to generate large volumes quickly and efficiently.
More
|
|
|
|
|
Fireworks Extravaganza
(Last Updated: May 13, 2002)
In this tip, we are going to delve deep into the power of Fusion's particle system. I will step you through the
creation process of an advanced particle system to simulate a fireworks display, complete with launching mortars, smoke
trails, and the final boom.
More
|
|
|
|
|
Unstabilizing Footage
(Last Updated: October 31, 2001)
A quick and painless way to unstabilize a piece of footage or element to match an unstable background in a scene.
More
|
|
|
|
|
Paint 101
(Last Updated: November 27, 2001)
Paint is a very powerful part of Fusion. The following tip will give you an introduction on using this tool.
More
|
|
|
|
|
Paint 102
(Last Updated: December 12, 2001)
A look at using a bitmap brush as a design element. We can use a clip, or one of Fusion's preset brushes.
More
|
|
|
|
|
Paint 201
(Last Updated: December 5, 2001)
This week, we'll look at cloning, minus the sheep. This is a very useful feature of the paint tool. It facilitates things like removing wires and rigging from a shot, dust and scratch removal in film, or dropout removal in video.
More
|
|
|
|
|
Interlacing Fielded Footage
(Last Updated: January 23, 2006)
A sample flow and instructions for interlacing your fielded footage.
More
|
|
|
|
|
Rostrum Camera (Panning & Zooming a large image)
(Last Updated: January 7, 2002)
Are you a beginner to Fusion or DFX+? This tip outlines the process and basics of panning and/or zooming a large image for video.
Handy for focusing on particular areas of large maps or photographs.
More
|
|
|
|
|
Converting NTSC to PAL or PAL to NTSC
(Last Updated: January 21, 2002)
As the world becomes more of an international market, we often find ourselves exporting our work to other
countries with different formats and specs. This week we will concentrate on the process of converting one format to another.
More
|
|
|
|
|
Post-Multiplication
(Last Updated: November 14, 2001)
When dealing with semi-transparent layers in Fusion, there are two ways to deal with them.
In this tip I explain how, and more importantly, why you need the additive/subtractive slider in the merge tool.
More
|
|
|
|
|
Automated Animation of Controls: Using "Probe" to Control Motion Blur
(Last Updated: March 5, 2001)
Using the Krokodove "Probe" tool you can automatically control when Motion Blur turns on and off.
More
|
|
|
|
|
Tips on using the Cache to Disk option
(Last Updated: March 14, 2002)
Using the cache to disk option in a large flow can dramatically increase performance of a project inside Fusion.
More
|
|
|
|
|
Heat Haze & Gaseous Displacement
(Last Updated: May 1, 2002)
Sooner or later we all come across this one, we need to simulate some heat waves. Whether it is for a 3D animation, or just an early morning shoot where the road wasn't hot enough yet, you've got to add some visual distortion.
More
|
|
|
|
|
Simple Tracking Overhead Text
(Last Updated: November 1, 2001)
In this tip we will address the growing trend of placing 2D text over something, or someone, in those "oh-so-slick"
television commercials. We will initially deal with basic tracking, and using the rotation axis of the text+ to achieve
the effect.
More
|
|
|
|
|
Tracker Tips
(Last Updated: December 13, 2001)
Tracking can be an art unto itself so in this tip we cover some things you can do to help that track look it's best.
More
|
|
|
|
|
Using the Grid Warp tool to digitally extend a building.
(Last Updated: November 12, 2002)
The grid warp tool is a very powerful feature in DF4, and in this case we'll begin with using it to digitally extend a building. This is a great
example to get you used to the basic features and functions of the Grid Warp.
More
|
|
|
|
|
Using an image to create a Gradient
(Last Updated: June 30th, 2004)
A basic level tip showing how to use the FromImage modifier to automatically select gradient colors from a portion of another image.
More
|
|
|
|
|
Simple and Stuttered Strobes
(Last Updated: June 17, 2003)
Two techniques for creating a strobed, or stuttered effect on footage in Fusion.
More
|
|
|
|
|
"Instanced" Polygons
(Last Updated: January 14, 2002)
Have you ever needed to use the same mask on multiple tools, but in a slightly modified form for each? This tip will show you how you can achieve this effect without using a bitmap mask.
More
|
|
|
|
|
DVE Background
(Last Updated: February 18, 2003)
This tutorial will quickly deal with the generation of a rotating background grid for use in motion graphics type work.
More
|
|
|
|
|
Tiling an Image
(Last Updated: November 19, 2002)
How to easily tile an image to create a video wall or grid type effect.
More
|
|
|
|
|
*Quick Tip: Saving Tool Settings to the Bin Quickly
(Last Updated: March 7, 2003)
A quick and simple way to drag and drop a tool to the Bins to save tool settings.
More
|
|
|
|
|
*Quick Tip: Drag 'N Drop Render Range
(Last Updated: January 9, 2003)
For a quick and simple way to set your render range, drag a tool from the flow area to the time ruler.
More
|
|
|
|
|
*Quick Tip: A|B Split Wipe
(Last Updated: January 9, 2003)
One of the great new features to Fusion 4 is the A/B split wipe function. It can be enabled via the [A/B] button, located on the bottom of the view.
More
|
|
|
|
|
*Quick Tip: Calculator Inputs
(Last Updated: January 9, 2003)
We all have those long days where staring at a computer monitor for 12 hours turns our brains to mush. In these cases, it's great to use calculator functions in the numeric inputs of controls.
More
|
|
|
|
|
*Quick Tip: Previews
(Last Updated: January 9, 2003)
To quickly generate a preview in one of Fusion's native displays (left, right or floating) hold the [alt] key while dragging the desired tool to preview to the desired display.
More
|
|
|
|
|
*Quick Tip: Using the Mouse Wheel
(Last Updated: January 9, 2003)
By holding the [ctrl] button and using your mouse wheel, you can zoom in the view, flow, timeline, and spline windows.
More
|
|
|
|
|
*Quick Tip: Jump to Key Frames
(Last Updated: January 9, 2003)
By holding the [alt] button and using the square brackets, [ [ ] and [ ] ], you can quickly jump from key frames on the timeline.
More
|
|
|
|
|
*Quick Tip: Jump to Render Range
(Last Updated: January 9, 2003)
By holding the [ctrl] button and using the square brackets, [ [ ] and [ ] ], you can quickly jump to the render start and render end on the timeline.
More
|
|
|
|
|
*Quick Tip: Jump to Global Range
(Last Updated: January 9, 2003)
By holding the [Shift] button and using the square brackets, [ [ ] and [ ] ], you can quickly jump to the global start and global end on the timeline.
More
|
|
|
|
|
*Quick Tip: Path Displacement Keys
(Last Updated: January 9, 2003)
By holding the [Shift] button and dragging a control that is attached to a path, it will restrict the motion of that control to the existing path.
More
|
|
|
|
|
*Quick Tip: Mask Boarder Width
(Last Updated: January 9, 2003)
When dealing with effects masks, and doing a rotoscoping job, sometimes the mask ends up being a little too large, or small. Adjust the border width to...
More
|
|
|
|
|
*Quick Tip: Fast Merge
(Last Updated: January 9, 2003)
Try this shortcut to create a merge.
More
|
|
|
|
|
Introductory Expressions: Basic Expressions & Calculations
(Last Updated: February 7, 2002)
Expressions and calculations are very powerful options in Fusion. They allow you to control one or more tools
based on a single or multiple parameters. In this tip I will cover some of the basic applications that they can be used for.
More
|
|
|
|
|
Expressions You Can Really Use #1: Tracking a Single Axis
(Last Updated: February 7, 2002)
In an effort to produce expressions that people can use in everyday work, I've created this, the first
in an ongoing sub-series of "Tips and Tricks" This installment of the series will deal with tracking in one axis.
This can be useful for stabilizing in one direction only, or even adding slick graphics to the edge of a video clip.
More
|
|
 |
 |
 |
|
 |
|