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Fusion 3D and Stereo
"From the very beginning of any stereoscopic film project, including James Cameron's Avatar, we work in stereo.Fusion 64bit allowed us to quickly prototype the shots and control the stereo workflow. We even used Fusion's 3D toolset to bring in cameras and assets to assist with stereo placement.Make no mistake - Fusion was as important to us delivering the show as the artists working on the project. That's why Fusion is installed at every artist's station, whether it's compositing, 3D or any other department."

Chris Bond, Senior VFX Supervisor

Avatar Copyright 2009 Twentieth Century Fox. All Rights Reserved. Images Courtesy of Prime Focus.
Fusion 6 | What is Fusion | 3D and Stereo | Features | Interface | Specifications
Fusion Stereo



Stereoscopic Workflow

Fusion has a long history in Stereoscopic films, from large IMAX format films like Magnificent Desolation, to blockbuster hits like Avatar. From real stereo to stereo conversion, the Fusion toolset delivers everyday on film and projects.


3D Environment
The real 3D space of Fusion can import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for a studios. The cameras have support for eye separation, convergence and toe in, or Parallel mode.


Stereoscopic Hardware Support

Fusion has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side, stacking and interlace viewing.
3D viewing hardware like NVIDIA 3DVision, Planar and JVC monitors, Projectors and consumer 3D TVs.


Stereo Conversion



One Tool Set Does It All

Fusion is an all-in-one solution for the stereo conversion process. The 3D environment has stereo cameras and geometry manipulation. This tool set is productivity, including workflow for rotoscoping, depth map creation, occlusion painting, and keying to extract features and objects.


Designed to take full advantage of today's supercomputing power, the comprensive Stereoscopic tool provides studios with the future roadmap to low cost GPU rendering. The render farm queue is no longer hindering the production process.


Rotation

eyeon's low cost Rotation couples with Fusion in the conversion process to provide the concise tools for rotoscoping, depth map creation, occlusion painting, and keying of objects and features.

GPU Powered, Accelerated Workflow, RealTime Interactive Performance



GPU Supercomputing
This is not just an acceleration technology; this is unprecedented productivity advancement.

Exploiting the power of low cost GPU graphics cards with hundreds of cores, coupled with an expanded feature set, makes this release much more productive. The need for network rendering becomes greatly reduced, keeping the studio's infrastructure manageable and cost effective.

3D scene importing via FBX has been greatly expanded, streamlining the process between 3D animation and rendering to directly have the same assets working in Fusion. Produce passes and layers on the fly directly on the GPU at breath-taking speed. Cutting reliance on other applications and departments simplifies the production process.

Relighting



Relighting has been pioneered in Fusion for well over 15 years from rich deep pixels and reshading tools to a full GPU renderer. The 3D system has been greatly refined with full importing of scenes with matched animation curves, stereo cameras, lighting and multi level materials from all the major 3D applications. The GPU render outputs multiple layer types for later processing at extraordinary speed. The ability to directly have scenes in the compositing artist's hands opens up creative possibilities and relieves the dependence on other departments.

Now with Renderman renderer support via eyeon's open source SDK further demonstrates how productive, flexible and extensive the problem solving capabilities of Fusion have become.
HDRI GPU Rendering



With a full HDRI floating point GPU 3D renderer capabable of complex material shading.

This is a major core architectural development that exploits the latest in computing technology. Multi-core optimized, GPU powered, Fusion marks a major milestone in delivering a rich artist environment for creative production.

Advanced CG Shader Materials



Behold the Power of the GPU

The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.

Speed. The new GPU renderer is raw power, computationally expensive operations like depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.

Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive.

More 3D finishing tools in Fusion allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly-interactive interface.

Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.

Fully Controllable 3D Fog



Object ID's Easily Created From Any Geometry

3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.

New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.

New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.

UVW Mapping
Set spherical, planar, box, fit, etc, mapping co-ordinates.

Alpha Projections
Project alpha and re-light the projection.

3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.

Matte Objects
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.

FBX Caching
Performance of FBX loading by caching of FBX model data.

FBX Updated
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.

FBX Exporter
Exports geometry, lights, camera and animation.

RenderMan® Support

Fusion now support The RenderMan renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system. Making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.

RenderMan is a registered trademark of Pixar Inc. OpenCL is a registered trademark of Apple Inc. All other Trademarks are of their respective holders



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